Inside the Fallout Universe, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that audiences were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's journey.
We followed vault-dweller Lucy, trying to do the right thing and learning that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts challenging his organization's leadership and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the radioactive wilderness.
Setting the Stage for Season Two
The debut season's finale disclosed crucial details about those responsible for the global annihilation that trapped a population in bomb-proof bunkers for an extended period. It also left numerous mysteries open for the upcoming chapter – and, this time, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.
“Starting the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the reception to the show, so now people are bringing more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team prioritized real props and locations were constructed, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s real.”
Indeed, pretty much everything you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, in collaboration with the original creators behind the franchise. This common understanding for the lore is evident in the finished show.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will create a altered weekly discussion, a dynamic the showrunners themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”